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SINGAPORE : Top students from the
Singapore-MIT Alliance Computer Science programme have
unveiled new technological breakthroughs in the gaming
arena.
The gaming applications - used on HP iPAC pocket
PCs - are the first in the region.
It took the students
just six short weeks to come up with the
innovations.
The innovations employ sound, movement and
gestures.
And if these students are right in their
research, computer gaming in the future will no longer be
desk-bound.
In fact, one may even get to play against
someone on the other side of the world.
Donny, a
masters student in the Singapore-MIT Alliance programme, said,
"This game is different. You get to interact very physically
with the game, you get to move about to control the
characters. That's bringing the person back to the game
itself..."
Donny is one of the 30 students selected to
take part in the "Pervasive Human-Centric Computing"
programme.
Jointly pioneered by National University of
Singapore, Nanyang Technological University and US-based
renowned computing school, Massachusetts Institute of
Technology, it is the world's first distance learning
programme for developing advanced interface uses for handheld
devices.
One of the aims of the distance learning
programme is to illustrate how advanced technology can be used
to bring people together.
Cham Tat Jen, Fellow and
Associate Professor, School of Computer Engineering, NTU,
said, "Currently, they are just putting these technologies
into games...but what gives them sense is how these
technologies can be used in other kind of applications, like
eldercare. (For example), how do you monitor the elderly with
all the variable senses, and also in retail, smart
homes?"
A total of nine multi-networked games were
developed by the distance learning students. -
CNA
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