| Computer Science students
unveil technological breakthroughs in gaming arena |
A group of 30 Computer Science post-graduate students
from the Singapore-MIT Alliance (SMA) successfully unveiled new
technological breakthroughs in the gaming arena in just six short
weeks.
Traditional
digital games require the use of joystick, mouse or keyboard
to control the game. With this new discovery that employs
sound, movement and gestures, gamers need not be desk-bound
or use any controllers. Instead, they can control the game
by simply making physical movements, joggling of iPAC pocket
PCs, or even speaking into the pocket PCs. This innovation
is supported by current technologies of WiFi, HP BackPaq,
Beacon, components of iPaq etc. |
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Donny Soh, one of the top SMA Masters students
selected to take part in the "Pervasive Human-Centric Computing"
programme added, “This game is different. You get to interact
very physically with the game, you get to move about to control
the characters. That’s bringing the person back to the game
itself…”
SMA is the world’s first distance learning
programme that has developed advanced interface uses for handheld
devices.
The success of this project also reaffirms the
aim of distance learning programmes using advanced technology to
bring people together. Cham Tat Jen, Fellow and Associate Professor
of School of Computer Engineering at NTU, pointed out that with
the current internet applications and technologies, it was absolutely
possible for gamers using pocket PCs to challenge other gamers from
different geographical locations.
Prof Cham said, "Currently, they are just
putting these technologies into games...but what gives them sense
is how these technologies can be used in other kind of applications,
like eldercare, retail and smart homes."
Using verbal instructions to operate the lights
or automating the lights such that they light up by themselves once
someone enters a room can soon become reality. Such advanced technology
can also apply to the area of data collection in the retail sector.
For example, supermarkets can make use of this technology to record
the time each customer spends inside their premises and even detect
the time spent in each department.
A total of nine multi-networked games were developed
by Donny and his group members who are from Singapore, India, China
and the United States.
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